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19 May 2012 02:00 PM
RE: Socials - Karak
19 May 2012 03:27 AM
16 May 2012 11:10 PM
RE: Socials - Karak
15 May 2012 01:44 PM
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Welcome!Minimize

Welcome to the home of WheelMUD, we continue to be a project dedicated to the creation of a Windows based MUD server built using .net framework 4.0 and C#

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WheelForge is back!

By Fastalanasa   990 Views  1 CommentsArticle Rating

I was finally able to get SharpForge to work on my server. The latest version of this software is sweet! I'm still tweaking the look and feel of that, but at least the correct logo is showing up now.

You can get to it by navigating to:

http://www.wheelforge.net

I'm hoping to see things like:

  • Other-MUD to WheelMUD area converters
  • Rulesets
  • Simple SMTP server for WheelMUD
  • Simple FTP server for WheelMUD

WheelForge


Back Home

By foxedup   927 Views  0 CommentsArticle Rating

Just a quick announcement to let people know that the source code has been moved back to wheelmud.net away from Codeplex. They have a great system over there, but unfortunately they are geared to use TFS as their source control system rather than Subversion. They do provide some bridging software but it was causing us untold grief. We were spending a fair amount of time trying to debug why we couldn't commit changes when we should really have been writing WM code.

So we saw sense and have moved the repository back here.

Code is available at svn://svn.wheelmud.net/WheelMUDSharp/trunk


Development is moving along

By Fastalanasa   1093 Views  0 CommentsArticle Rating

Just wanted to let people know that the new WheelMUD code is moving along very well. There's a lot of activity over at the CodePlex site for WheelMUD. The rooms and mobs are now loading. There's a rudimentary mob AI as well. The infrastructure for remote administration is laid out, and ready for the next phase.

The only problem we seem to have is with CodePlex itself. We are using the SvnBridge application to connect with their source control using Subversion tools. I've had to patch SvnBridge several times in order to be able to do normal svn activities. It has been quite frustrating, but at least I have access to SvnBridge's code, so that I can patch it whenever something falls on its face.

All in all, I'm very pleased about where WheelMUD is headed.


Code will be hosted on CodePlex

By Fastalanasa   1209 Views  0 CommentsArticle Rating

I'm in the process of moving the code to be hosted on CodePlex. This way the code won't be hostage to my home connection. I'll post more details once the site at CodePlex gets published. The url will be http://www.codeplex.com/wheelmud

And yes, this means that we will start working on WheelMUD very soon.


WheelForge - WheelMUD Development Community

By Fastalanasa   1100 Views  0 CommentsArticle Rating

I'm happy to announce that I have launched WheelForge. This is a 3rd party WheelMUD project site.

WheelForge

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Project Statistics

Latest Blog PostsMinimize
Jan 15, 2012
Custom gaming systems through MEF
by Fastalanasa
May 29, 2011
Universe Manager Lite (UML) is back in business
by Fastalanasa
May 24, 2011
Loading game data from the document database (RavenDb)
by Fastalanasa
May 24, 2011
Saving game data to document database (RavenDb)
by Fastalanasa
May 24, 2011
Genders in WheelMUD
by Fastalanasa
May 24, 2011
Skills in WheelMUD
by Fastalanasa
May 8, 2011
Character creation with Warrior, Rogue, and Mage (WRM)
by Fastalanasa
Apr 30, 2011
Gaming Systems - Stats
by Fastalanasa
Mar 10, 2011
Thoughts on Exits
by Fastalanasa
Jan 9, 2011
RavenDB - More lessons learned
by Fastalanasa
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