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Spell physical implementation
Last Post 12 Feb 2012 04:18 PM byFastalanasa. 1 Replies.
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FastalanasaUser is Offline
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18 May 2011 07:59 AM  

I'm not quite ready for spells, but I think they merit a discussion, as these will be next after skills and talents.

My guess is that we want either a Thing with a SpellBehavior or a concrete class. To me, on the code implementation, these look like a container for Effects and maybe an Action.

At this point, I'm concentrating on "The Rubber Meets the Road" code.

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12 Feb 2012 04:18 PM  
I think that the new rule system can help with this. Most spells will either attach an effect onto target things, and/or increase some sort of trait. I'm willing to bet that simple spells like magic missile or light, might be within the realm of being done. I'm concentrating on attributes and talents for the time being.
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