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Currently the skills are on the Thing class as a list of GameEngine.GameSkill. I keep going back and forth between making skills into a SkillsBehavior or a list of GameSkills. I'm very sure that how to do this will be apparent once we start working on the game basic actions.
The Warrior, Rogue, and Mage (WRM) list of skills are now being loaded into the gaming engine, and are available to the rest of the MUD framework. The WRM character creation system now lets players select their skills. These are now being saved to the document database. I'm working on getting these loading once a player logs back in. Currently stuck on a circular reference loop.
/// <summary>Gets a dictionary of the game skills that apply to this thing.</summary>
public Dictionary<string, GameSkill> Skills
{
get
{
lock (this.lockObject)
{
return this.skills;
}
}
}
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