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Alright, we now have the following new char gen steps working:
- Pick a gender
- Select skills
- Select stats
These are working according to the Warrior, Rogue, and Mage (WRM) gaming system. So here is what is left for char gen:
- Pick a talent. WRM only lets you select one starting talent.
- Select a race. This will need a data file, a parser, and new classes in the Gaming Engine.
- Calculate racial and skill modifiers on the different game rules
- Move the WRM char gen steps into its own state machine
I'm hoping to tackle these during the next week. Once I get these done, I will then tackle the document store (RavenDb) and all of the infrastructure needed to support it. That's going to be a relatively big project, but this should let us a complete gaming system in place. This will allow us to start into the guts of the MUD systems that we all expect to have as standard systems. This means stuff like combat, spell casting, money, and quests.
Anyways, I'm pretty excited that I've been able to move WheelMUD forward. I'm hoping that my activity entices others to come along and start coding with me. 
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